// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using UnityEngine.EventSystems; namespace Microsoft.MixedReality.Toolkit.Physics { public struct ComparableRaycastResult { public readonly int LayerMaskIndex; public readonly RaycastResult RaycastResult; public ComparableRaycastResult(RaycastResult raycastResult, int layerMaskIndex = 0) { RaycastResult = raycastResult; LayerMaskIndex = layerMaskIndex; } } }