// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using Microsoft.MixedReality.Toolkit.Utilities; namespace Microsoft.MixedReality.Toolkit.Input { /// /// Hand definition, used to provide access to hand joints and other data. /// public interface IMixedRealityHand : IMixedRealityController { /// /// Get the current pose of a hand joint. /// /// /// Hand bones should be oriented along the Z-axis, with the Y-axis indicating the "up" direction, /// i.e. joints rotate primarily around the X-axis. /// bool TryGetJoint(TrackedHandJoint joint, out MixedRealityPose pose); } }