// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using Microsoft.MixedReality.Toolkit.Utilities; using System.Collections.Generic; using UnityEngine.EventSystems; namespace Microsoft.MixedReality.Toolkit.Input { /// /// Interface to implement for hand joint information. /// public interface IMixedRealityHandJointHandler : IEventSystemHandler { void OnHandJointsUpdated(InputEventData> eventData); } }