// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using Microsoft.MixedReality.Toolkit.Utilities;
using System.Collections.Generic;
using UnityEngine.EventSystems;
namespace Microsoft.MixedReality.Toolkit.Input
{
///
/// Interface to implement for hand joint information.
///
public interface IMixedRealityHandJointHandler : IEventSystemHandler
{
void OnHandJointsUpdated(InputEventData> eventData);
}
}