// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using UnityEngine; namespace Microsoft.MixedReality.Toolkit.Input { /// /// Interface for handling touch pointers. /// public interface IMixedRealityTouchPointer : IMixedRealityPointer { /// /// Current finger id of the touch. /// int FingerId { get; set; } /// /// Current touch ray. /// Ray TouchRay { get; set; } } }