// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using Microsoft.MixedReality.Toolkit.Utilities.Editor; using System.IO; using UnityEditor; namespace Microsoft.MixedReality.Toolkit.WindowsMixedReality { /// /// Class to perform checks for configuration checks for the Windows Mixed Reality provider. /// static class WindowsMixedRealityConfigurationChecker { private const string FileName = "Microsoft.Windows.MixedReality.DotNetWinRT.dll"; private static readonly string[] definitions = { "DOTNETWINRT_PRESENT" }; /// /// Ensures that the appropriate symbolic constant is defined based on the presence of the DotNetWinRT binary. /// [MenuItem("Mixed Reality/Toolkit/Utilities/Windows Mixed Reality/Check Configuration")] private static void ReconcileDotNetWinRTDefine() { FileInfo[] files = FileUtilities.FindFilesInAssets(FileName); if (files.Length > 0) { ScriptUtilities.AppendScriptingDefinitions(BuildTargetGroup.WSA, definitions); } else { ScriptUtilities.RemoveScriptingDefinitions(BuildTargetGroup.WSA, definitions); } } } }