// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License
using System;
using UnityEngine;
using UnityEngine.Events;
namespace Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement
{
///
/// A container for a keyword and its associated Unity event. This container is utilized
/// in SpeechKeywordEvents.
///
[Serializable]
public class KeywordEvent
{
[SerializeField]
[Tooltip("The Keyword for the Speech Handler to listen for if speech is enabled. If this keyword is recognized, the OnKeywordRecognized" +
"event will fire. This keyword must also be registered in the Speech Input configuration profile. ")]
private string keyword;
///
/// The Keyword for the Speech Handler to listen for if speech is enabled. If this keyword is recognized, the OnKeywordRecognized
/// event will fire. This keyword must also be registered in the Speech Input configuration profile.
///
public string Keyword
{
get => keyword;
set => keyword = value;
}
///
/// Unity Event fired when a specific keyword is recognized.
///
public UnityEvent OnKeywordRecognized = new UnityEvent();
}
}