// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using Microsoft.MixedReality.Toolkit.Utilities; using UnityEngine; namespace Microsoft.MixedReality.Toolkit.Input { [AddComponentMenu("Scripts/MRTK/SDK/WindowsMixedRealityControllerVisualizer")] public class WindowsMixedRealityControllerVisualizer : MixedRealityControllerVisualizer { protected override Quaternion RotationOffset => rotationOffset * Quaternion.Euler(0, 180.0f, 0); } }