// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. namespace Microsoft.MixedReality.Toolkit.Utilities.Editor { /// /// Used to define an entire InputManagerAxis, with each variable defined by the same term the Inspector shows. /// public class InputManagerAxis { public string Name = string.Empty; public string DescriptiveName = string.Empty; public string DescriptiveNegativeName = string.Empty; public string NegativeButton = string.Empty; public string PositiveButton = string.Empty; public string AltNegativeButton = string.Empty; public string AltPositiveButton = string.Empty; public float Gravity = 0.0f; public float Dead = 0.0f; public float Sensitivity = 0.0f; public bool Snap = false; public bool Invert = false; public InputManagerAxisType Type = default(InputManagerAxisType); public int Axis = 0; public int JoyNum = 0; } }