// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using Microsoft.MixedReality.Toolkit.Utilities; using UnityEngine; using UnityEngine.EventSystems; namespace Microsoft.MixedReality.Toolkit.Input { public class HandTrackingInputEventData : InputEventData<Vector3> { /// <summary> /// Constructor creates a default EventData object. /// Requires initialization. /// </summary> public HandTrackingInputEventData(EventSystem eventSystem) : base(eventSystem) { } public IMixedRealityController Controller { get; set; } /// <summary> /// This function is called to fill the HandTrackingIntputEventData object with information /// </summary> /// <param name="inputSource">Reference to the HandTrackingInputSource that created the EventData</param> /// <param name="controller">Reference to the IMixedRealityController that created the EventData</param> /// <param name="sourceHandedness">Handedness of the HandTrackingInputSource that created the EventData</param> /// <param name="touchPoint">Global position of the HandTrackingInputSource that created the EventData</param> public void Initialize(IMixedRealityInputSource inputSource, IMixedRealityController controller, Handedness sourceHandedness, Vector3 touchPoint) { Initialize(inputSource, sourceHandedness, MixedRealityInputAction.None, touchPoint); Controller = controller; } } }