// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using Microsoft.MixedReality.Toolkit.Utilities;
namespace Microsoft.MixedReality.Toolkit.Input
{
///
/// Hand definition, used to provide access to hand joints and other data.
///
public interface IMixedRealityHand : IMixedRealityController
{
///
/// Get the current pose of a hand joint.
///
///
/// Hand bones should be oriented along the Z-axis, with the Y-axis indicating the "up" direction,
/// i.e. joints rotate primarily around the X-axis.
///
bool TryGetJoint(TrackedHandJoint joint, out MixedRealityPose pose);
}
}