// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
namespace Microsoft.MixedReality.Toolkit.WindowsMixedReality
{
///
/// Enumeration defining how holograms are stabilized during reprojection.
///
public enum HolographicDepthReprojectionMethod
{
///
/// Use the depth buffer.
///
DepthReprojection = 0,
///
/// Automatically placed plane.
///
AutoPlanar = 1
}
}