// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using Microsoft.MixedReality.Toolkit.Input;
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.UI
{
[AddComponentMenu("Scripts/MRTK/SDK/ToggleHandVisualisation")]
public class ToggleHandVisualisation : MonoBehaviour
{
///
/// Toggles hand mesh visualization
///
public void OnToggleHandMesh()
{
MixedRealityInputSystemProfile inputSystemProfile = CoreServices.InputSystem?.InputSystemProfile;
if (inputSystemProfile == null)
{
return;
}
MixedRealityHandTrackingProfile handTrackingProfile = inputSystemProfile.HandTrackingProfile;
if (handTrackingProfile != null)
{
handTrackingProfile.EnableHandMeshVisualization = !handTrackingProfile.EnableHandMeshVisualization;
}
}
///
/// Toggles hand joint visualization
///
public void OnToggleHandJoint()
{
MixedRealityHandTrackingProfile handTrackingProfile = null;
if (CoreServices.InputSystem?.InputSystemProfile != null)
{
handTrackingProfile = CoreServices.InputSystem.InputSystemProfile.HandTrackingProfile;
}
if (handTrackingProfile != null)
{
handTrackingProfile.EnableHandJointVisualization = !handTrackingProfile.EnableHandJointVisualization;
}
}
}
}