// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using UnityEditor; namespace Microsoft.MixedReality.OpenXR.Editor { #pragma warning disable CS0618 [CustomEditor(typeof(EyeLevelSceneOrigin))] internal class EyeLevelSceneOriginInspector : UnityEditor.Editor { public override void OnInspectorGUI() { EditorGUILayout.HelpBox("Enable this override if the XR experience assumes the scene origin at eye level.", MessageType.Info); } } }