// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using Microsoft.MixedReality.OpenXR.Remoting; using UnityEditor; namespace Microsoft.MixedReality.OpenXR.Editor { [CustomEditor(typeof(RemotingSettings))] internal class RemotingSettingsInspector : UnityEditor.Editor { public override void OnInspectorGUI() { serializedObject.UpdateIfRequiredOrScript(); DrawPropertiesExcluding(serializedObject, new string[] { "m_Script" }); serializedObject.ApplyModifiedProperties(); } } }