mixedreality/com.microsoft.mixedreality..../Core/Definitions/InputSystem/CursorStateEnum.cs

46 lines
1.4 KiB
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
namespace Microsoft.MixedReality.Toolkit.Input
{
/// <summary>
/// Enum for current cursor state
/// </summary>
public enum CursorStateEnum
{
/// <summary>
/// Useful for releasing external override.
/// See <c>CursorStateEnum.Contextual</c>
/// </summary>
None = -1,
/// <summary>
/// Not IsHandDetected OR HasTeleportIntent
/// </summary>
Observe,
/// <summary>
/// Not IsHandDetected AND not IsPointerDown AND TargetedObject exists OR HasTeleportIntent AND Teleport Surface IsValid
/// </summary>
ObserveHover,
/// <summary>
/// IsHandDetected AND not IsPointerDown AND TargetedObject is NULL
/// </summary>
Interact,
/// <summary>
/// IsHandDetected AND not IsPointerDown AND TargetedObject exists
/// </summary>
InteractHover,
/// <summary>
/// IsHandDetected AND IsPointerDown
/// </summary>
Select,
/// <summary>
/// Available for use by classes that extend Cursor.
/// No logic for setting Release state exists in the base Cursor class.
/// </summary>
Release,
/// <summary>
/// Allows for external override
/// </summary>
Contextual
}
}