46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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namespace Microsoft.MixedReality.Toolkit.Input
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{
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/// <summary>
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/// Enum for current cursor state
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/// </summary>
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public enum CursorStateEnum
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{
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/// <summary>
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/// Useful for releasing external override.
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/// See <c>CursorStateEnum.Contextual</c>
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/// </summary>
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None = -1,
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/// <summary>
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/// Not IsHandDetected OR HasTeleportIntent
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/// </summary>
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Observe,
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/// <summary>
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/// Not IsHandDetected AND not IsPointerDown AND TargetedObject exists OR HasTeleportIntent AND Teleport Surface IsValid
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/// </summary>
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ObserveHover,
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/// <summary>
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/// IsHandDetected AND not IsPointerDown AND TargetedObject is NULL
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/// </summary>
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Interact,
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/// <summary>
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/// IsHandDetected AND not IsPointerDown AND TargetedObject exists
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/// </summary>
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InteractHover,
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/// <summary>
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/// IsHandDetected AND IsPointerDown
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/// </summary>
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Select,
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/// <summary>
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/// Available for use by classes that extend Cursor.
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/// No logic for setting Release state exists in the base Cursor class.
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/// </summary>
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Release,
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/// <summary>
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/// Allows for external override
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/// </summary>
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Contextual
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}
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} |