49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
// Copyright (c) Microsoft Corporation.
|
|
// Licensed under the MIT License.
|
|
|
|
using System;
|
|
using UnityEngine;
|
|
|
|
namespace Microsoft.MixedReality.Toolkit.Input
|
|
{
|
|
/// <summary>
|
|
/// Data structure for mapping gestures to <see cref="MixedRealityInputAction"/>s that can be raised by the Input System.
|
|
/// </summary>
|
|
[Serializable]
|
|
public struct MixedRealityGestureMapping
|
|
{
|
|
/// <summary>
|
|
/// Constructor.
|
|
/// </summary>
|
|
public MixedRealityGestureMapping(string description, GestureInputType gestureType, MixedRealityInputAction action)
|
|
{
|
|
this.description = description;
|
|
this.gestureType = gestureType;
|
|
this.action = action;
|
|
}
|
|
|
|
[SerializeField]
|
|
private string description;
|
|
|
|
/// <summary>
|
|
/// Simple, human readable description of the gesture.
|
|
/// </summary>
|
|
public string Description => description;
|
|
|
|
[SerializeField]
|
|
private GestureInputType gestureType;
|
|
|
|
/// <summary>
|
|
/// Type of Gesture.
|
|
/// </summary>
|
|
public GestureInputType GestureType => gestureType;
|
|
|
|
[SerializeField]
|
|
private MixedRealityInputAction action;
|
|
|
|
/// <summary>
|
|
/// Action for the associated gesture.
|
|
/// </summary>
|
|
public MixedRealityInputAction Action => action;
|
|
}
|
|
} |