mixedreality/com.microsoft.mixedreality..../Core/Definitions/InputSystem/MixedRealityInputActionRule...

60 lines
2.8 KiB
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using Microsoft.MixedReality.Toolkit.Utilities;
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.Input
{
[CreateAssetMenu(menuName = "Mixed Reality/Toolkit/Profiles/Mixed Reality Input Action Rules Profile", fileName = "MixedRealityInputActionRulesProfile", order = (int)CreateProfileMenuItemIndices.InputActionRules)]
public class MixedRealityInputActionRulesProfile : BaseMixedRealityProfile
{
[SerializeField]
private InputActionRuleDigital[] inputActionRulesDigital = null;
/// <summary>
/// All the Input Action Rules for <see cref="bool"/> based <see cref="MixedRealityInputAction"/>s
/// </summary>
public InputActionRuleDigital[] InputActionRulesDigital => inputActionRulesDigital;
[SerializeField]
private InputActionRuleSingleAxis[] inputActionRulesSingleAxis = null;
/// <summary>
/// All the Input Action Rules for <see cref="float"/> based <see cref="MixedRealityInputAction"/>s
/// </summary>
public InputActionRuleSingleAxis[] InputActionRulesSingleAxis => inputActionRulesSingleAxis;
[SerializeField]
private InputActionRuleDualAxis[] inputActionRulesDualAxis = null;
/// <summary>
/// All the Input Action Rules for <see href="https://docs.unity3d.com/ScriptReference/Vector2.html">Vector2</see> based <see cref="MixedRealityInputAction"/>s
/// </summary>
public InputActionRuleDualAxis[] InputActionRulesDualAxis => inputActionRulesDualAxis;
[SerializeField]
private InputActionRuleVectorAxis[] inputActionRulesVectorAxis = null;
/// <summary>
/// All the Input Action Rules for <see href="https://docs.unity3d.com/ScriptReference/Vector3.html">Vector3</see> based <see cref="MixedRealityInputAction"/>s
/// </summary>
public InputActionRuleVectorAxis[] InputActionRulesVectorAxis => inputActionRulesVectorAxis;
[SerializeField]
private InputActionRuleQuaternionAxis[] inputActionRulesQuaternionAxis = null;
/// <summary>
/// All the Input Action Rules for <see href="https://docs.unity3d.com/ScriptReference/Quaternion.html">Quaternion</see> based <see cref="MixedRealityInputAction"/>s
/// </summary>
public InputActionRuleQuaternionAxis[] InputActionRulesQuaternionAxis => inputActionRulesQuaternionAxis;
[SerializeField]
private InputActionRulePoseAxis[] inputActionRulesPoseAxis = null;
/// <summary>
/// All the Input Action Rules for <see cref="Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose"/> based <see cref="MixedRealityInputAction"/>s
/// </summary>
public InputActionRulePoseAxis[] InputActionRulesPoseAxis => inputActionRulesPoseAxis;
}
}