60 lines
2.8 KiB
C#
60 lines
2.8 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using Microsoft.MixedReality.Toolkit.Utilities;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.Input
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{
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[CreateAssetMenu(menuName = "Mixed Reality/Toolkit/Profiles/Mixed Reality Input Action Rules Profile", fileName = "MixedRealityInputActionRulesProfile", order = (int)CreateProfileMenuItemIndices.InputActionRules)]
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public class MixedRealityInputActionRulesProfile : BaseMixedRealityProfile
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{
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[SerializeField]
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private InputActionRuleDigital[] inputActionRulesDigital = null;
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/// <summary>
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/// All the Input Action Rules for <see cref="bool"/> based <see cref="MixedRealityInputAction"/>s
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/// </summary>
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public InputActionRuleDigital[] InputActionRulesDigital => inputActionRulesDigital;
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[SerializeField]
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private InputActionRuleSingleAxis[] inputActionRulesSingleAxis = null;
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/// <summary>
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/// All the Input Action Rules for <see cref="float"/> based <see cref="MixedRealityInputAction"/>s
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/// </summary>
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public InputActionRuleSingleAxis[] InputActionRulesSingleAxis => inputActionRulesSingleAxis;
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[SerializeField]
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private InputActionRuleDualAxis[] inputActionRulesDualAxis = null;
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/// <summary>
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/// All the Input Action Rules for <see href="https://docs.unity3d.com/ScriptReference/Vector2.html">Vector2</see> based <see cref="MixedRealityInputAction"/>s
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/// </summary>
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public InputActionRuleDualAxis[] InputActionRulesDualAxis => inputActionRulesDualAxis;
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[SerializeField]
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private InputActionRuleVectorAxis[] inputActionRulesVectorAxis = null;
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/// <summary>
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/// All the Input Action Rules for <see href="https://docs.unity3d.com/ScriptReference/Vector3.html">Vector3</see> based <see cref="MixedRealityInputAction"/>s
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/// </summary>
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public InputActionRuleVectorAxis[] InputActionRulesVectorAxis => inputActionRulesVectorAxis;
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[SerializeField]
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private InputActionRuleQuaternionAxis[] inputActionRulesQuaternionAxis = null;
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/// <summary>
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/// All the Input Action Rules for <see href="https://docs.unity3d.com/ScriptReference/Quaternion.html">Quaternion</see> based <see cref="MixedRealityInputAction"/>s
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/// </summary>
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public InputActionRuleQuaternionAxis[] InputActionRulesQuaternionAxis => inputActionRulesQuaternionAxis;
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[SerializeField]
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private InputActionRulePoseAxis[] inputActionRulesPoseAxis = null;
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/// <summary>
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/// All the Input Action Rules for <see cref="Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose"/> based <see cref="MixedRealityInputAction"/>s
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/// </summary>
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public InputActionRulePoseAxis[] InputActionRulesPoseAxis => inputActionRulesPoseAxis;
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}
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} |