43 lines
1.9 KiB
C#
43 lines
1.9 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using Microsoft.MixedReality.Toolkit.Utilities;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.Input
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{
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/// <summary>
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/// Configuration profile settings for setting up and consuming Speech Commands.
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/// </summary>
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[CreateAssetMenu(menuName = "Mixed Reality/Toolkit/Profiles/Mixed Reality Speech Commands Profile", fileName = "MixedRealitySpeechCommandsProfile", order = (int)CreateProfileMenuItemIndices.Speech)]
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[HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/speech")]
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public class MixedRealitySpeechCommandsProfile : BaseMixedRealityProfile
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{
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[SerializeField]
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[Tooltip("Whether the recognizer should be activated on start.")]
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private AutoStartBehavior startBehavior = AutoStartBehavior.AutoStart;
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/// <summary>
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/// The list of Speech Commands users use in your application.
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/// </summary>
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public AutoStartBehavior SpeechRecognizerStartBehavior => startBehavior;
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[SerializeField]
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[Tooltip("Select the minimum confidence level for recognized words")]
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private RecognitionConfidenceLevel recognitionConfidenceLevel = RecognitionConfidenceLevel.Medium;
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/// <summary>
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/// The speech recognizer's minimum confidence level setting that will raise the action.
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/// </summary>
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public RecognitionConfidenceLevel SpeechRecognitionConfidenceLevel => recognitionConfidenceLevel;
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[SerializeField]
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[Tooltip("The list of Speech Commands users use in your application.")]
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private SpeechCommands[] speechCommands = System.Array.Empty<SpeechCommands>();
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/// <summary>
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/// The list of Speech Commands users use in your application.
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/// </summary>
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public SpeechCommands[] SpeechCommands => speechCommands;
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}
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} |