mixedreality/com.microsoft.mixedreality..../Core/EventDatum/Boundary/BoundaryEventData.cs

63 lines
2.2 KiB
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using UnityEngine.EventSystems;
namespace Microsoft.MixedReality.Toolkit.Boundary
{
/// <summary>
/// The data describing the boundary system event.
/// </summary>
public class BoundaryEventData : GenericBaseEventData
{
/// <summary>
/// Is the floor being visualized by the boundary system.
/// </summary>
public bool IsFloorVisualized { get; private set; }
/// <summary>
/// Is the play area being visualized by the boundary system.
/// </summary>
public bool IsPlayAreaVisualized { get; private set; }
/// <summary>
/// Is the tracked area being visualized by the boundary system.
/// </summary>
public bool IsTrackedAreaVisualized { get; private set; }
/// <summary>
/// Are the boundary walls being visualized by the boundary system.
/// </summary>
public bool AreBoundaryWallsVisualized { get; private set; }
/// <summary>
/// Is the ceiling being visualized by the boundary system.
/// </summary>
/// <remarks>
/// The boundary system defines the ceiling as a plane set at <see cref="Microsoft.MixedReality.Toolkit.Boundary.IMixedRealityBoundarySystem.BoundaryHeight"/> above the floor.
/// </remarks>
public bool IsCeilingVisualized { get; private set; }
/// <summary>
/// Constructor.
/// </summary>
public BoundaryEventData(EventSystem eventSystem) : base(eventSystem) { }
public void Initialize(
IMixedRealityBoundarySystem boundarySystem,
bool isFloorVisualized,
bool isPlayAreaVisualized,
bool isTrackedAreaVisualized,
bool areBoundaryWallsVisualized,
bool isCeilingVisualized)
{
base.BaseInitialize(boundarySystem);
IsFloorVisualized = isFloorVisualized;
IsPlayAreaVisualized = isPlayAreaVisualized;
IsTrackedAreaVisualized = isTrackedAreaVisualized;
AreBoundaryWallsVisualized = areBoundaryWallsVisualized;
IsCeilingVisualized = isCeilingVisualized;
}
}
}