38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Microsoft.MixedReality.Toolkit.Input
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{
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/// <summary>
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/// Describes an Input Event with voice dictation.
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/// </summary>
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public class DictationEventData : BaseInputEventData
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{
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/// <summary>
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/// String result of the current dictation.
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/// </summary>
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public string DictationResult { get; private set; }
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/// <summary>
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/// Audio Clip of the last Dictation recording Session.
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/// </summary>
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public AudioClip DictationAudioClip { get; private set; }
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/// <inheritdoc />
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public DictationEventData(EventSystem eventSystem) : base(eventSystem) { }
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/// <summary>
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/// Used to initialize/reset the event and populate the data.
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/// </summary>
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public void Initialize(IMixedRealityInputSource inputSource, string dictationResult, AudioClip dictationAudioClip = null)
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{
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BaseInitialize(inputSource, MixedRealityInputAction.None);
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DictationResult = dictationResult;
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DictationAudioClip = dictationAudioClip;
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}
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}
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}
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