54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Microsoft.MixedReality.Toolkit.Input
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{
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/// <summary>
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/// Describes an Input Event associated with a specific pointer's focus state change.
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/// </summary>
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public class FocusEventData : BaseEventData
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{
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/// <summary>
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/// The pointer associated with this event.
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/// </summary>
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public IMixedRealityPointer Pointer { get; private set; }
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/// <summary>
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/// The old focused object.
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/// </summary>
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public GameObject OldFocusedObject { get; private set; }
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/// <summary>
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/// The new focused object.
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/// </summary>
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public GameObject NewFocusedObject { get; private set; }
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/// <inheritdoc />
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public FocusEventData(EventSystem eventSystem) : base(eventSystem) { }
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/// <summary>
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/// Used to initialize/reset the event and populate the data.
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/// </summary>
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public void Initialize(IMixedRealityPointer pointer)
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{
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Reset();
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Pointer = pointer;
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}
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/// <summary>
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/// Used to initialize/reset the event and populate the data.
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/// </summary>
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public void Initialize(IMixedRealityPointer pointer, GameObject oldFocusedObject, GameObject newFocusedObject)
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{
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Reset();
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Pointer = pointer;
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OldFocusedObject = oldFocusedObject;
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NewFocusedObject = newFocusedObject;
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}
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}
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}
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