mixedreality/com.microsoft.mixedreality..../Core/EventDatum/Input/SourcePoseEventData.cs

31 lines
986 B
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using UnityEngine.EventSystems;
namespace Microsoft.MixedReality.Toolkit.Input
{
/// <summary>
/// Describes a source change event.
/// </summary>
/// <remarks>Source State events do not have an associated <see cref="MixedRealityInputAction"/>.</remarks>
public class SourcePoseEventData<T> : SourceStateEventData
{
/// <summary>
/// The new position of the input source.
/// </summary>
public T SourceData { get; private set; }
/// <inheritdoc />
public SourcePoseEventData(EventSystem eventSystem) : base(eventSystem) { }
/// <summary>
/// Populates the event with data.
/// </summary>
public void Initialize(IMixedRealityInputSource inputSource, IMixedRealityController controller, T data)
{
Initialize(inputSource, controller);
SourceData = data;
}
}
}