37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using Microsoft.MixedReality.Toolkit.Utilities;
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using UnityEditor;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.Editor
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{
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[CustomEditor(typeof(ProximityLight))]
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public class ProximityLightInspector : UnityEditor.Editor
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{
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private bool HasFrameBounds() { return true; }
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private Bounds OnGetFrameBounds()
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{
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var light = target as ProximityLight;
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Debug.Assert(light != null);
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return new Bounds(light.transform.position, Vector3.one * light.Settings.FarRadius);
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}
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[MenuItem("GameObject/Light/Proximity Light")]
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private static void CreateProximityLight(MenuCommand menuCommand)
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{
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GameObject proximityLight = new GameObject("Proximity Light", typeof(ProximityLight));
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// Ensure the light gets re-parented to the active context.
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GameObjectUtility.SetParentAndAlign(proximityLight, menuCommand.context as GameObject);
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// Register the creation in the undo system.
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Undo.RegisterCreatedObjectUndo(proximityLight, "Create " + proximityLight.name);
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Selection.activeObject = proximityLight;
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}
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}
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}
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