mixedreality/com.microsoft.mixedreality..../Core/Inspectors/Utilities/Text3DShaderGUI.cs

41 lines
1.3 KiB
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using UnityEditor;
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.Editor
{
/// <summary>
/// A custom shader inspector for the "Mixed Reality Toolkit/TextShader3D".
/// </summary>
public class Text3DShaderGUI : ShaderGUI
{
protected bool firstTimeApply = true;
protected MaterialProperty cullMode;
public override void OnGUI(MaterialEditor matEditor, MaterialProperty[] props)
{
// Make sure that needed setup (i.e. keywords/renderqueue) are set up if we're switching from an existing material.
// Do this before any GUI code has been issued to prevent layout issues in subsequent GUILayout statements (case 780071)
if (firstTimeApply)
{
firstTimeApply = false;
}
EditorGUIUtility.labelWidth = 0f;
EditorGUI.BeginChangeCheck();
{
base.OnGUI(matEditor, props);
}
}
protected static class Styles
{
public static GUIContent cullMode = new GUIContent("Culling Mode", "Type of culling to apply to polygons - typically this is set to backfacing");
}
}
}