41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using UnityEditor;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.Editor
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{
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/// <summary>
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/// A custom shader inspector for the "Mixed Reality Toolkit/TextShader3D".
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/// </summary>
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public class Text3DShaderGUI : ShaderGUI
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{
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protected bool firstTimeApply = true;
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protected MaterialProperty cullMode;
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public override void OnGUI(MaterialEditor matEditor, MaterialProperty[] props)
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{
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// Make sure that needed setup (i.e. keywords/renderqueue) are set up if we're switching from an existing material.
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// Do this before any GUI code has been issued to prevent layout issues in subsequent GUILayout statements (case 780071)
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if (firstTimeApply)
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{
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firstTimeApply = false;
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}
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EditorGUIUtility.labelWidth = 0f;
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EditorGUI.BeginChangeCheck();
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{
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base.OnGUI(matEditor, props);
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}
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}
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protected static class Styles
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{
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public static GUIContent cullMode = new GUIContent("Culling Mode", "Type of culling to apply to polygons - typically this is set to backfacing");
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}
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}
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}
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