mixedreality/com.microsoft.mixedreality..../Core/Interfaces/Audio/IAudioInfluencer.cs

25 lines
863 B
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.Audio
{
/// <summary>
/// Interface that should be implemented by any class that wishes to influence how an audio source sounds.
/// </summary>
public interface IAudioInfluencer
{
/// <summary>
/// Applies an audio effect.
/// </summary>
/// <param name="soundEmittingObject">The GameObject on which the effect is to be applied.</param>
void ApplyEffect(GameObject soundEmittingObject);
/// <summary>
/// Removes a previously applied audio effect.
/// </summary>
/// <param name="soundEmittingObject">The GameObject from which the effect is to be removed.</param>
void RemoveEffect(GameObject soundEmittingObject);
}
}