39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using Microsoft.MixedReality.Toolkit.Physics;
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.Input
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{
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/// <summary>
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/// Interface defining a pointer result.
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/// </summary>
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public interface IPointerResult
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{
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/// <summary>
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/// The starting point of the Pointer RaySteps.
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/// </summary>
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Vector3 StartPoint { get; }
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/// <summary>
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/// Details about the currently focused <see href="https://docs.unity3d.com/ScriptReference/GameObject.html">GameObject</see>.
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/// </summary>
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FocusDetails Details { get; }
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/// <summary>
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/// The current pointer's target <see href="https://docs.unity3d.com/ScriptReference/GameObject.html">GameObject</see>
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/// </summary>
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GameObject CurrentPointerTarget { get; }
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/// <summary>
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/// The previous pointer target.
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/// </summary>
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GameObject PreviousPointerTarget { get; }
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/// <summary>
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/// The index of the step that produced the last raycast hit, 0 when no raycast hit.
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/// </summary>
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int RayStepIndex { get; }
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}
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} |