mixedreality/com.microsoft.mixedreality..../Core/Interfaces/InputSystem/IPointerResult.cs

39 lines
1.2 KiB
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using Microsoft.MixedReality.Toolkit.Physics;
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.Input
{
/// <summary>
/// Interface defining a pointer result.
/// </summary>
public interface IPointerResult
{
/// <summary>
/// The starting point of the Pointer RaySteps.
/// </summary>
Vector3 StartPoint { get; }
/// <summary>
/// Details about the currently focused <see href="https://docs.unity3d.com/ScriptReference/GameObject.html">GameObject</see>.
/// </summary>
FocusDetails Details { get; }
/// <summary>
/// The current pointer's target <see href="https://docs.unity3d.com/ScriptReference/GameObject.html">GameObject</see>
/// </summary>
GameObject CurrentPointerTarget { get; }
/// <summary>
/// The previous pointer target.
/// </summary>
GameObject PreviousPointerTarget { get; }
/// <summary>
/// The index of the step that produced the last raycast hit, 0 when no raycast hit.
/// </summary>
int RayStepIndex { get; }
}
}