20 lines
982 B
C#
20 lines
982 B
C#
// Copyright (c) Microsoft Corporation.
|
|
// Licensed under the MIT License.
|
|
|
|
namespace Microsoft.MixedReality.Toolkit.Rendering
|
|
{
|
|
/// <summary>
|
|
/// Optional interface to use with objects which need to take ownership of <see cref="MaterialInstance"/>(s).
|
|
/// </summary>
|
|
public interface IMaterialInstanceOwner
|
|
{
|
|
/// <summary>
|
|
/// Method which is invoked by a <see cref="MaterialInstance"/> when an external material change is detected.
|
|
/// This normally occurs when materials are changed via <see href="https://docs.unity3d.com/ScriptReference/Renderer-material.html">Renderer.material</see>,
|
|
/// <see href="https://docs.unity3d.com/ScriptReference/Renderer-materials.html">Renderer.materials</see>, or via the editor.
|
|
/// </summary>
|
|
/// <param name="materialInstance">The material instance which contains the updated materials.</param>
|
|
void OnMaterialChanged(MaterialInstance materialInstance);
|
|
}
|
|
}
|