mixedreality/com.microsoft.mixedreality..../Core/Interfaces/Rendering/IMaterialInstanceOwner.cs

20 lines
982 B
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
namespace Microsoft.MixedReality.Toolkit.Rendering
{
/// <summary>
/// Optional interface to use with objects which need to take ownership of <see cref="MaterialInstance"/>(s).
/// </summary>
public interface IMaterialInstanceOwner
{
/// <summary>
/// Method which is invoked by a <see cref="MaterialInstance"/> when an external material change is detected.
/// This normally occurs when materials are changed via <see href="https://docs.unity3d.com/ScriptReference/Renderer-material.html">Renderer.material</see>,
/// <see href="https://docs.unity3d.com/ScriptReference/Renderer-materials.html">Renderer.materials</see>, or via the editor.
/// </summary>
/// <param name="materialInstance">The material instance which contains the updated materials.</param>
void OnMaterialChanged(MaterialInstance materialInstance);
}
}