44 lines
1.7 KiB
C#
44 lines
1.7 KiB
C#
// Copyright (c) Microsoft Corporation.
|
|
// Licensed under the MIT License.
|
|
|
|
using System.Collections.Generic;
|
|
|
|
namespace Microsoft.MixedReality.Toolkit.SceneSystem
|
|
{
|
|
/// <summary>
|
|
/// Optional editor-only interface for use with facade inspectors.
|
|
/// If a scene system service does not implement this interface, the facade will not be rendered.
|
|
/// </summary>
|
|
public interface IMixedRealitySceneSystemEditor
|
|
{
|
|
#if UNITY_EDITOR
|
|
/// <summary>
|
|
/// Returns all content scene tags in the scene service profile.
|
|
/// </summary>
|
|
IEnumerable<string> ContentTags { get; }
|
|
|
|
/// <summary>
|
|
/// Returns the content scenes in the scene service profile.
|
|
/// </summary>
|
|
SceneInfo[] ContentScenes { get; }
|
|
|
|
/// <summary>
|
|
/// Returns the lighting scenes in the scene service profile.
|
|
/// </summary>
|
|
SceneInfo[] LightingScenes { get; }
|
|
|
|
/// <summary>
|
|
/// Loads the next content scene in-editor. Use instead of IMixedRealitySceneSystem.LoadNextContent while not in play mode.
|
|
/// </summary>
|
|
/// <param name="wrap">If true, if the current scene is the LAST content scene, the FIRST content scene will be loaded.</param>
|
|
void EditorLoadNextContent(bool wrap = false);
|
|
|
|
/// <summary>
|
|
/// Loads the prev content scene in-editor. Use instead of IMixedRealitySceneSystem.LoadPrevContent while not in play mode.
|
|
/// </summary>
|
|
/// <param name="wrap">If true, if the current scene is the FIRST content scene, the LAST content scene will be loaded.</param>
|
|
void EditorLoadPrevContent(bool wrap = false);
|
|
#endif
|
|
}
|
|
}
|