64 lines
3.5 KiB
XML
64 lines
3.5 KiB
XML
<Project>
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<!-- Check if MSBuildForUnity is being used to resolve, by checking if its version is present or not -->
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<PropertyGroup Condition="'$(MSBuildForUnityVersion)' == ''">
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<!-- If $(UnityPlayer) is not set, default to Standalone. -->
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<MRTKUnityPlayer Condition=" '$(MRTKUnityPlayer)' == '' ">Standalone</MRTKUnityPlayer>
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<!-- Player specific assemblies are in a directory name that starts with the player name and is suffixed with 'Player'. -->
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<_MRTKPlayerDirectory>$(MRTKUnityPlayer)Player</_MRTKPlayerDirectory>
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</PropertyGroup>
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<!-- MSBuild for Unity. -->
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<ItemGroup Condition="'$(MSBuildForUnityVersion)' != ''">
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<Content Include="$(MSBuildThisFileDirectory)..\MRTK\**">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<!-- Don't show .meta files in Solution Explorer - it's not useful. -->
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<Visible Condition="'%(Extension)' == '.meta'">false</Visible>
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<Link>$(MSBuildThisFileName)\%(RecursiveDir)%(Filename)%(Extension)</Link>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)..\Plugins\**">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<!-- Don't show .meta files in Solution Explorer - it's not useful. -->
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<Visible Condition="'%(Extension)' == '.meta'">false</Visible>
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<Link>$(MSBuildThisFileName)\Plugins\%(RecursiveDir)%(Filename)%(Extension)</Link>
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</Content>
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</ItemGroup>
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<!-- MRW -->
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<ItemGroup Condition="'$(MSBuildForUnityVersion)' == ''">
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<!-- Include content, but only if explicitly requested. This is useful if an MSBuild project references this
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nuget package, and the output of the MSBuild project is copied into a Unity project. -->
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<Content Include="$(MSBuildThisFileDirectory)..\MRTK\**" Condition=" '$(MRTKIncludeContent)' == 'true' ">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<!-- Don't show .meta files in Solution Explorer - it's not useful. -->
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<Visible Condition=" '%(Extension)' == '.meta' ">false</Visible>
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<Link>MRTK\%(RecursiveDir)%(Filename)%(Extension)</Link>
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</Content>
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<!-- Get all the dlls for the target player, and store the Identity in a custom OriginalPath metadata.
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If Identity is used directly as the HintPath in the Reference, Visual Studio generates a warning
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indicating the assemblies are not found, even though the build succeeds. -->
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<_MRTKPlayerAssemblies Include="$(MSBuildThisFileDirectory)..\Plugins\$(_MRTKPlayerDirectory)\*.dll">
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<OriginalPath>%(Identity)</OriginalPath>
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</_MRTKPlayerAssemblies>
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<!-- Add a Reference to each assembly, where the FileName is assumed to be the assembly name (true by default),
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and the HintPath is just the full path to the assembly. -->
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<Reference Include="@(_MRTKPlayerAssemblies -> '%(FileName)')">
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<HintPath>%(OriginalPath)</HintPath>
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</Reference>
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<!-- Include assembly meta files, but only if explicitly requested. This is useful if an MSBuild project references this
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nuget package, and the output of the MSBuild project is copied into a Unity project. -->
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<Content Include="@(_MRTKPlayerAssemblies -> '%(OriginalPath).meta')" Condition=" '$(MRTKIncludeAssemblyMetaFiles)' == 'true' ">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<Visible>false</Visible>
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</Content>
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<!-- Clear the _MRTKPlayerAssemblies item list since it will be reused for each MRTK nuget package. -->
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<_MRTKPlayerAssemblies Remove="@(_MRTKPlayerAssemblies)" />
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</ItemGroup>
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</Project>
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