60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using System.Threading.Tasks;
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namespace Microsoft.MixedReality.Toolkit.Input
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{
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/// <summary>
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/// Plays back input animation via the input simulation system.
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/// </summary>
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public interface IMixedRealityInputPlaybackService : IMixedRealityInputDeviceManager
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{
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/// <summary>
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/// The animation currently being played.
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/// </summary>
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InputAnimation Animation { get; set; }
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/// <summary>
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/// True if the animation is currently playing.
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/// </summary>
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bool IsPlaying { get; }
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/// <summary>
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/// The local time in seconds relative to the start of the animation.
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/// </summary>
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float LocalTime { get; set; }
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/// <summary>
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/// Start playing the animation.
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/// </summary>
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void Play();
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/// <summary>
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/// Stop playing the animation and jump to the start.
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/// </summary>
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void Stop();
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/// <summary>
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/// Pause playback and keep the current local time.
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/// </summary>
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void Pause();
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/// <summary>
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/// Try to load input animation data from the given file.
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/// </summary>
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/// <returns>
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/// True if loading input animation from the file succeeded.
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/// </returns>
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bool LoadInputAnimation(string filepath);
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/// <summary>
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/// Try to load input animation data from the given file asynchronously.
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/// </summary>
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/// <returns>
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/// True if loading input animation from the file succeeded.
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/// </returns>
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Task<bool> LoadInputAnimationAsync(string filepath);
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}
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}
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