mixedreality/com.microsoft.mixedreality..../Core/Providers/InputSimulation/InputSimulationEnum.cs

103 lines
2.4 KiB
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
namespace Microsoft.MixedReality.Toolkit.Input
{
/// <summary>
/// Defines for how input simulation handles movement
/// </summary>
public enum InputSimulationControlMode
{
/// <summary>
/// Move in the main camera forward direction
/// </summary>
Fly,
/// <summary>
/// Move on a X/Z plane
/// </summary>
Walk,
}
/// <summary>
/// Defines for how input simulation handles eye gaze
/// </summary>
public enum EyeGazeSimulationMode
{
/// <summary>
/// Disable eye gaze simulation
/// </summary>
Disabled,
/// <summary>
/// Eye gaze follows the camera forward axis
/// </summary>
CameraForwardAxis,
/// <summary>
/// Eye gaze follows the mouse
/// </summary>
Mouse,
}
/// <summary>
/// Defines for how input simulation handles controllers
/// </summary>
public enum ControllerSimulationMode
{
/// <summary>
/// Disable controller simulation
/// </summary>
Disabled,
/// <summary>
/// Raises hand gesture events only
/// </summary>
HandGestures,
/// <summary>
/// Provide a fully articulated hand controller
/// </summary>
ArticulatedHand,
/// <summary>
/// Provide a 6DoF motion controller
/// </summary>
MotionController,
}
#region Obsolete Enum
/// <summary>
/// Defines for how input simulation handles controllers
/// </summary>
[Obsolete("Use ControllerSimulationMode instead.")]
public enum HandSimulationMode
{
/// <summary>
/// Disable controller simulation
/// </summary>
Disabled = ControllerSimulationMode.Disabled,
/// <summary>
/// Raises hand gesture events only
/// </summary>
Gestures = ControllerSimulationMode.HandGestures,
/// <summary>
/// Provide a fully articulated hand controller
/// </summary>
Articulated = ControllerSimulationMode.ArticulatedHand,
/// <summary>
/// Provide a 6DoF motion controller
/// </summary>
MotionController = ControllerSimulationMode.MotionController,
}
#endregion
}