mixedreality/com.microsoft.mixedreality..../Core/Utilities/Editor/ScriptUtilities.cs

72 lines
2.9 KiB
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
#if UNITY_2023_1_OR_NEWER
using UnityEditor.Build;
#endif
namespace Microsoft.MixedReality.Toolkit.Utilities.Editor
{
/// <summary>
/// A set of utilities to configure script compilation.
/// </summary>
public static class ScriptUtilities
{
/// <summary>
/// Appends a set of symbolic constant definitions to Unity's Scripting Define Symbols for the
/// specified build target group.
/// </summary>
/// <param name="targetGroup">The build target group for which the symbols are to be defined.</param>
/// <param name="symbols">Array of symbols to define.</param>
public static void AppendScriptingDefinitions(
BuildTargetGroup targetGroup,
params string[] symbols)
{
if (symbols == null || symbols.Length == 0) { return; }
List<string> toAdd = new List<string>(symbols);
#if UNITY_2023_1_OR_NEWER
NamedBuildTarget target = NamedBuildTarget.FromBuildTargetGroup(targetGroup);
List<string> defines = new List<string>(PlayerSettings.GetScriptingDefineSymbols(target).Split(';'));
PlayerSettings.SetScriptingDefineSymbols(target, string.Join(";", defines.Union(toAdd).ToArray()));
#else
List<string> defines = new List<string>(PlayerSettings.GetScriptingDefineSymbolsForGroup(targetGroup).Split(';'));
PlayerSettings.SetScriptingDefineSymbolsForGroup(targetGroup, string.Join(";", defines.Union(toAdd).ToArray()));
#endif
}
/// <summary>
/// Removes a set of symbolic constant definitions to Unity's Scripting Define Symbols from the
/// specified build target group.
/// </summary>
/// <param name="targetGroup">The build target group for which the symbols are to be removed.</param>
/// <param name="symbols">Array of symbols to remove.</param>
public static void RemoveScriptingDefinitions(
BuildTargetGroup targetGroup,
params string[] symbols)
{
if (symbols == null || symbols.Length == 0) { return; }
List<string> toRemove = new List<string>(symbols);
#if UNITY_2023_1_OR_NEWER
NamedBuildTarget target = NamedBuildTarget.FromBuildTargetGroup(targetGroup);
List<string> defines = new List<string>(PlayerSettings.GetScriptingDefineSymbols(target).Split(';'));
PlayerSettings.SetScriptingDefineSymbols(target, string.Join(";", defines.Except(toRemove).ToArray()));
#else
List<string> defines = new List<string>(PlayerSettings.GetScriptingDefineSymbolsForGroup(targetGroup).Split(';'));
PlayerSettings.SetScriptingDefineSymbolsForGroup(targetGroup, string.Join(";", defines.Except(toRemove).ToArray()));
#endif
}
}
}