31 lines
980 B
C#
31 lines
980 B
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.Utilities.GameObjectManagement
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{
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/// <summary>
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/// Creator for making prefab instances
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/// </summary>
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/// <seealso cref="Microsoft.MixedReality.Toolkit.Utilities.GameObjectManagement.GameObjectCreator" />
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public class GenericPrefabInstanceCreator : GameObjectCreator
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{
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/// <summary>
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/// The prefab to instantiate
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/// </summary>
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public GameObject Prefab;
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/// <summary>
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/// Creates a GameObject for the GameObjectPool. The position and rotation of the GameObject
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/// is set by the GameObjectPool when GetGameObject is called.
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/// </summary>
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/// <returns>
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/// An instantiated GameObject.
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/// </returns>
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public override GameObject Instantiate()
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{
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return GameObject.Instantiate(Prefab);
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}
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}
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}
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