mixedreality/com.microsoft.mixedreality..../Core/Utilities/Gltf/Schema/GltfOcclusionTextureInfo.cs

25 lines
852 B
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
namespace Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema
{
/// <summary>
/// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/material.occlusionTextureInfo.schema.json
/// </summary>
[Serializable]
public class GltfOcclusionTextureInfo : GltfTextureInfo
{
/// <summary>
/// A scalar multiplier controlling the amount of occlusion applied.
/// A value of 0.0 means no occlusion.
/// A value of 1.0 means full occlusion.
/// This value is ignored if the corresponding texture is not specified.
/// This value is linear.
/// <minimum>0.0</minimum>
/// <maximum>1.0</maximum>
/// </summary>
public double strength = 1d;
}
}