mixedreality/com.microsoft.mixedreality..../Providers/LeapMotion/Definitions/LeapControllerOrientation.cs

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
namespace Microsoft.MixedReality.Toolkit.LeapMotion.Input
{
/// <summary>
/// The location of the Leap Motion Controller.
/// </summary>
public enum LeapControllerOrientation
{
/// <summary>
/// The Leap Motion Controller is mounted on a headset and the hand positions are always calculated relative to the HMD camera.
/// </summary>
Headset = 0,
/// <summary>
/// The Leap Motion Controller is static and placed flat on a desk. The hand positions are calculated relative to the camera, but can also be configured to
/// appear in a different position by modifying the LeapControllerOffset property. Desk hands are primarily used in editor.
/// </summary>
Desk
}
}