23 lines
845 B
C#
23 lines
845 B
C#
// Copyright (c) Microsoft Corporation.
|
||
// Licensed under the MIT License.
|
||
|
||
namespace Microsoft.MixedReality.Toolkit.LeapMotion.Input
|
||
{
|
||
/// <summary>
|
||
/// The location of the Leap Motion Controller.
|
||
/// </summary>
|
||
public enum LeapControllerOrientation
|
||
{
|
||
/// <summary>
|
||
/// The Leap Motion Controller is mounted on a headset and the hand positions are always calculated relative to the HMD camera.
|
||
/// </summary>
|
||
Headset = 0,
|
||
|
||
/// <summary>
|
||
/// The Leap Motion Controller is static and placed flat on a desk. The hand positions are calculated relative to the camera, but can also be configured to
|
||
/// appear in a different position by modifying the LeapControllerOffset property. Desk hands are primarily used in editor.
|
||
/// </summary>
|
||
Desk
|
||
}
|
||
}
|