224 lines
8.0 KiB
C#
224 lines
8.0 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using Microsoft.MixedReality.Toolkit.Input;
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using Microsoft.MixedReality.Toolkit.Utilities;
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using System;
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using System.Collections.Generic;
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using Unity.Profiling;
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using UnityEngine;
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using UnityEngine.XR;
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#if UNITY_OPENXR
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using UnityEngine.XR.OpenXR;
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using UnityEngine.XR.OpenXR.Features.Interactions;
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#endif // UNITY_OPENXR
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#if MSFT_OPENXR && WINDOWS_UWP
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using Windows.Perception;
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using Windows.Perception.People;
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using Windows.Perception.Spatial;
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using Windows.UI.Input.Spatial;
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#endif // MSFT_OPENXR && WINDOWS_UWP
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namespace Microsoft.MixedReality.Toolkit.XRSDK.OpenXR
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{
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[MixedRealityDataProvider(
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typeof(IMixedRealityInputSystem),
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(SupportedPlatforms)(-1),
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"OpenXR XRSDK Eye Gaze Provider",
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"Profiles/DefaultMixedRealityEyeTrackingProfile.asset", "MixedRealityToolkit.SDK",
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true,
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SupportedUnityXRPipelines.XRSDK)]
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public class OpenXREyeGazeDataProvider : BaseInputDeviceManager, IMixedRealityEyeGazeDataProvider, IMixedRealityEyeSaccadeProvider, IMixedRealityCapabilityCheck
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{
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="inputSystem">The <see cref="Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSystem"/> instance that receives data from this provider.</param>
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/// <param name="name">Friendly name of the service.</param>
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/// <param name="priority">Service priority. Used to determine order of instantiation.</param>
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/// <param name="profile">The service's configuration profile.</param>
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public OpenXREyeGazeDataProvider(
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IMixedRealityInputSystem inputSystem,
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string name,
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uint priority,
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BaseMixedRealityProfile profile) : base(inputSystem, name, priority, profile)
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{
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gazeSmoother = new EyeGazeSmoother();
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// Register for these events to forward along, in case code is still registering for the obsolete actions
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gazeSmoother.OnSaccade += GazeSmoother_OnSaccade;
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gazeSmoother.OnSaccadeX += GazeSmoother_OnSaccadeX;
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gazeSmoother.OnSaccadeY += GazeSmoother_OnSaccadeY;
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}
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private bool? IsActiveLoader =>
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#if UNITY_OPENXR
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LoaderHelpers.IsLoaderActive<OpenXRLoaderBase>();
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#else
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false;
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#endif // UNITY_OPENXR
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/// <inheritdoc />
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public bool SmoothEyeTracking { get; set; } = false;
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/// <inheritdoc />
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public IMixedRealityEyeSaccadeProvider SaccadeProvider => gazeSmoother;
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private readonly EyeGazeSmoother gazeSmoother;
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/// <inheritdoc />
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[Obsolete("Register for this provider's SaccadeProvider's actions instead")]
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public event Action OnSaccade;
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private void GazeSmoother_OnSaccade() => OnSaccade?.Invoke();
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/// <inheritdoc />
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[Obsolete("Register for this provider's SaccadeProvider's actions instead")]
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public event Action OnSaccadeX;
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private void GazeSmoother_OnSaccadeX() => OnSaccadeX?.Invoke();
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/// <inheritdoc />
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[Obsolete("Register for this provider's SaccadeProvider's actions instead")]
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public event Action OnSaccadeY;
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private void GazeSmoother_OnSaccadeY() => OnSaccadeY?.Invoke();
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private readonly List<InputDevice> InputDeviceList = new List<InputDevice>();
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private InputDevice eyeTrackingDevice = default(InputDevice);
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#region IMixedRealityCapabilityCheck Implementation
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/// <inheritdoc />
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public bool CheckCapability(MixedRealityCapability capability) => eyeTrackingDevice.isValid && capability == MixedRealityCapability.EyeTracking;
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#endregion IMixedRealityCapabilityCheck Implementation
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/// <inheritdoc />
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public override void Initialize()
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{
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if (Application.isPlaying)
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{
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ReadProfile();
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}
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base.Initialize();
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}
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/// <inheritdoc />
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public override void Enable()
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{
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if (!IsActiveLoader.HasValue)
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{
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IsEnabled = false;
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EnableIfLoaderBecomesActive();
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return;
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}
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else if (!IsActiveLoader.Value)
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{
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IsEnabled = false;
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return;
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}
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base.Enable();
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}
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private async void EnableIfLoaderBecomesActive()
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{
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await new WaitUntil(() => IsActiveLoader.HasValue);
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if (IsActiveLoader.Value)
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{
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Enable();
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}
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}
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private void ReadProfile()
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{
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if (ConfigurationProfile == null)
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{
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Debug.LogError($"{Name} requires a configuration profile to run properly.");
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return;
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}
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MixedRealityEyeTrackingProfile profile = ConfigurationProfile as MixedRealityEyeTrackingProfile;
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if (profile == null)
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{
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Debug.LogError($"{Name}'s configuration profile must be a MixedRealityEyeTrackingProfile.");
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return;
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}
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SmoothEyeTracking = profile.SmoothEyeTracking;
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}
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private static readonly ProfilerMarker UpdatePerfMarker = new ProfilerMarker("[MRTK] OpenXREyeGazeDataProvider.Update");
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/// <inheritdoc />
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public override void Update()
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{
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using (UpdatePerfMarker.Auto())
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{
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if (!IsEnabled)
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{
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return;
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}
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if (!eyeTrackingDevice.isValid)
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{
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InputDevices.GetDevicesWithCharacteristics(InputDeviceCharacteristics.EyeTracking, InputDeviceList);
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if (InputDeviceList.Count > 0)
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{
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eyeTrackingDevice = InputDeviceList[0];
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}
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if (!eyeTrackingDevice.isValid)
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{
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UpdateEyeTrackingCalibrationStatus(false);
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return;
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}
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}
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UpdateEyeTrackingCalibrationStatus(true);
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#if UNITY_OPENXR
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if (eyeTrackingDevice.TryGetFeatureValue(CommonUsages.isTracked, out bool gazeTracked)
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&& gazeTracked
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&& eyeTrackingDevice.TryGetFeatureValue(EyeTrackingUsages.gazePosition, out Vector3 eyeGazePosition)
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&& eyeTrackingDevice.TryGetFeatureValue(EyeTrackingUsages.gazeRotation, out Quaternion eyeGazeRotation))
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{
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Vector3 worldPosition = MixedRealityPlayspace.TransformPoint(eyeGazePosition);
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Vector3 worldRotation = MixedRealityPlayspace.TransformDirection(eyeGazeRotation * Vector3.forward);
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Ray newGaze = new Ray(worldPosition, worldRotation);
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if (SmoothEyeTracking)
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{
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newGaze = gazeSmoother.SmoothGaze(newGaze);
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}
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Service?.EyeGazeProvider?.UpdateEyeGaze(this, newGaze, DateTime.UtcNow);
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}
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#endif // UNITY_OPENXR
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}
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}
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private void UpdateEyeTrackingCalibrationStatus(bool defaultValue)
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{
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#if MSFT_OPENXR && WINDOWS_UWP
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if (MixedReality.OpenXR.PerceptionInterop.GetSceneCoordinateSystem(Pose.identity) is SpatialCoordinateSystem worldOrigin)
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{
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SpatialPointerPose pointerPose = SpatialPointerPose.TryGetAtTimestamp(worldOrigin, PerceptionTimestampHelper.FromHistoricalTargetTime(DateTimeOffset.Now));
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if (pointerPose != null)
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{
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EyesPose eyes = pointerPose.Eyes;
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if (eyes != null)
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{
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Service?.EyeGazeProvider?.UpdateEyeTrackingStatus(this, eyes.IsCalibrationValid);
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return;
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}
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}
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}
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#endif // MSFT_OPENXR && WINDOWS_UWP
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Service?.EyeGazeProvider?.UpdateEyeTrackingStatus(this, defaultValue);
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}
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}
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}
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