38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
// Copyright (c) Microsoft Corporation.
|
|
// Licensed under the MIT License.
|
|
|
|
using UnityEngine;
|
|
|
|
namespace Microsoft.MixedReality.Toolkit.Experimental.Physics
|
|
{
|
|
/// <summary>
|
|
/// Scriptable object that wraps the <see cref="ElasticProperties"/> struct, allowing for easily reusable spring configs.
|
|
/// </summary>
|
|
[CreateAssetMenu(fileName = "ElasticConfiguration", menuName = "Mixed Reality/Toolkit/Experimental/Elastic/Elastic Configuration")]
|
|
public class ElasticConfiguration : ScriptableObject
|
|
{
|
|
[SerializeField]
|
|
[Tooltip("Physical properties of the elastic simulation system.")]
|
|
protected ElasticProperties elasticProperties = new ElasticProperties
|
|
{
|
|
// Reasonable default values that should work sufficiently for
|
|
// many simple use cases.
|
|
Mass = 0.02f,
|
|
HandK = 3.0f,
|
|
EndK = 4.0f,
|
|
SnapK = 2.0f,
|
|
Drag = 0.1f
|
|
};
|
|
|
|
// <summary>
|
|
// Physical properties of the elastic simulation system.
|
|
// </summary>
|
|
public ElasticProperties ElasticProperties
|
|
{
|
|
get => elasticProperties;
|
|
set => elasticProperties = value;
|
|
}
|
|
}
|
|
}
|
|
|