41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.Experimental.StateVisualizer
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{
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/// <summary>
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/// Interface for animatable properties, utilized in the State Visualizer component.
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/// </summary>
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public interface IStateAnimatableProperty
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{
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/// <summary>
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/// The name of the state associated with this animatable property.
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/// </summary>
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string StateName { get; set; }
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/// <summary>
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/// The name of the animatable property.
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/// </summary>
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string AnimatablePropertyName { get; set; }
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/// <summary>
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/// The target game object to receive animations based on the values of the animatable properties.
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/// </summary>
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GameObject Target { get; set; }
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/// <summary>
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/// Sets the keyframes in an animation clip based on the values of the animatable properties.
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/// </summary>
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/// <param name="animationClip">The animation clip to add keyframes to</param>
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void SetKeyFrames(AnimationClip animationClip);
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/// <summary>
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/// Removes the keyframes in an animation clip.
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/// </summary>
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/// <param name="animationClip">The animation clip for keyframe removal</param>
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void RemoveKeyFrames(AnimationClip animationClip);
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}
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}
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