46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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namespace Microsoft.MixedReality.Toolkit.Audio
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{
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/// <summary>
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/// Source quality options, used by the AudioLoFiEffect, that match common telephony and
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/// radio broadcast options.
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/// </summary>
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public enum AudioLoFiSourceQuality
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{
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/// <summary>
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/// Narrow frequency range telephony.
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/// </summary>
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NarrowBandTelephony = 0,
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/// <summary>
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/// Wide frequency range telephony.
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/// </summary>
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WideBandTelephony,
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/// <summary>
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/// AM radio.
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/// </summary>
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AmRadio,
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/// <summary>
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/// FM radio.
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/// </summary>
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/// <remarks>
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/// <para>The FM radio frequency is quite wide as it relates to human hearing. While it is
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/// a lower fidelity than FullRange, some users may not hear a difference.</para>
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/// </remarks>
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FmRadio,
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/// <summary>
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/// Full range of human hearing.
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/// </summary>
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/// <remarks>
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/// <para>The frequency range used is a bit wider than that of human
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/// hearing. It closely resembles the range used for audio CDs.</para>
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/// </remarks>
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FullRange
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}
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}
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