mixedreality/com.microsoft.mixedreality..../SDK/Features/Audio/Influencers/AudioLoFiSourceQuality.cs

46 lines
1.3 KiB
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
namespace Microsoft.MixedReality.Toolkit.Audio
{
/// <summary>
/// Source quality options, used by the AudioLoFiEffect, that match common telephony and
/// radio broadcast options.
/// </summary>
public enum AudioLoFiSourceQuality
{
/// <summary>
/// Narrow frequency range telephony.
/// </summary>
NarrowBandTelephony = 0,
/// <summary>
/// Wide frequency range telephony.
/// </summary>
WideBandTelephony,
/// <summary>
/// AM radio.
/// </summary>
AmRadio,
/// <summary>
/// FM radio.
/// </summary>
/// <remarks>
/// <para>The FM radio frequency is quite wide as it relates to human hearing. While it is
/// a lower fidelity than FullRange, some users may not hear a difference.</para>
/// </remarks>
FmRadio,
/// <summary>
/// Full range of human hearing.
/// </summary>
/// <remarks>
/// <para>The frequency range used is a bit wider than that of human
/// hearing. It closely resembles the range used for audio CDs.</para>
/// </remarks>
FullRange
}
}