mixedreality/com.microsoft.mixedreality..../SDK/Features/UX/Scripts/VisualThemes/ThemeEngines/InteractableMaterialTheme.cs

105 lines
3.1 KiB
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.UI
{
/// <summary>
/// Theme Engine to control the material used based on state changes
/// Changes the material for the first Renderer component on the initialized GameObject
/// </summary>
public class InteractableMaterialTheme : InteractableThemeBase
{
/// <inheritdoc />
public override bool IsEasingSupported => false;
private Material initMaterial;
private Material material = null;
private Renderer renderer;
public InteractableMaterialTheme()
{
Types = new Type[] { typeof(Renderer) };
Name = "Material Theme";
}
/// <inheritdoc />
public override ThemeDefinition GetDefaultThemeDefinition()
{
return new ThemeDefinition()
{
ThemeType = GetType(),
StateProperties = new List<ThemeStateProperty>()
{
new ThemeStateProperty()
{
Name = "Material",
Type = ThemePropertyTypes.Material,
Values = new List<ThemePropertyValue>(),
Default = new ThemePropertyValue() { Material = null }
},
},
CustomProperties = new List<ThemeProperty>(),
};
}
/// <inheritdoc />
public override void Init(GameObject host, ThemeDefinition settings)
{
renderer = host.GetComponent<Renderer>();
if (renderer != null)
{
initMaterial = renderer.material;
}
else
{
Debug.LogError($"Host GameObject {host} does not have a {typeof(Renderer).Name} component. InteractableMaterialTheme cannot execute.");
}
base.Init(host, settings);
}
/// <inheritdoc />
public override void Reset()
{
if (renderer != null)
{
renderer.material = initMaterial;
}
}
/// <inheritdoc />
public override ThemePropertyValue GetProperty(ThemeStateProperty property)
{
ThemePropertyValue start = new ThemePropertyValue();
if (renderer != null)
{
material = renderer.material;
start.Material = material;
}
return start;
}
/// <inheritdoc />
public override void SetValue(ThemeStateProperty property, int index, float percentage)
{
SetValue(property, property.Values[index]);
}
/// <inheritdoc />
protected override void SetValue(ThemeStateProperty property, ThemePropertyValue value)
{
if (renderer != null)
{
material = value.Material;
renderer.material = material;
}
}
}
}