105 lines
3.1 KiB
C#
105 lines
3.1 KiB
C#
// Copyright (c) Microsoft Corporation.
|
|
// Licensed under the MIT License.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Microsoft.MixedReality.Toolkit.UI
|
|
{
|
|
/// <summary>
|
|
/// Theme Engine to control the material used based on state changes
|
|
/// Changes the material for the first Renderer component on the initialized GameObject
|
|
/// </summary>
|
|
public class InteractableMaterialTheme : InteractableThemeBase
|
|
{
|
|
/// <inheritdoc />
|
|
public override bool IsEasingSupported => false;
|
|
|
|
private Material initMaterial;
|
|
private Material material = null;
|
|
private Renderer renderer;
|
|
|
|
public InteractableMaterialTheme()
|
|
{
|
|
Types = new Type[] { typeof(Renderer) };
|
|
Name = "Material Theme";
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override ThemeDefinition GetDefaultThemeDefinition()
|
|
{
|
|
return new ThemeDefinition()
|
|
{
|
|
ThemeType = GetType(),
|
|
StateProperties = new List<ThemeStateProperty>()
|
|
{
|
|
new ThemeStateProperty()
|
|
{
|
|
Name = "Material",
|
|
Type = ThemePropertyTypes.Material,
|
|
Values = new List<ThemePropertyValue>(),
|
|
Default = new ThemePropertyValue() { Material = null }
|
|
},
|
|
},
|
|
CustomProperties = new List<ThemeProperty>(),
|
|
};
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void Init(GameObject host, ThemeDefinition settings)
|
|
{
|
|
renderer = host.GetComponent<Renderer>();
|
|
if (renderer != null)
|
|
{
|
|
initMaterial = renderer.material;
|
|
}
|
|
else
|
|
{
|
|
Debug.LogError($"Host GameObject {host} does not have a {typeof(Renderer).Name} component. InteractableMaterialTheme cannot execute.");
|
|
}
|
|
|
|
base.Init(host, settings);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void Reset()
|
|
{
|
|
if (renderer != null)
|
|
{
|
|
renderer.material = initMaterial;
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override ThemePropertyValue GetProperty(ThemeStateProperty property)
|
|
{
|
|
ThemePropertyValue start = new ThemePropertyValue();
|
|
|
|
if (renderer != null)
|
|
{
|
|
material = renderer.material;
|
|
start.Material = material;
|
|
}
|
|
|
|
return start;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void SetValue(ThemeStateProperty property, int index, float percentage)
|
|
{
|
|
SetValue(property, property.Values[index]);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
protected override void SetValue(ThemeStateProperty property, ThemePropertyValue value)
|
|
{
|
|
if (renderer != null)
|
|
{
|
|
material = value.Material;
|
|
renderer.material = material;
|
|
}
|
|
}
|
|
}
|
|
}
|