32 lines
1.0 KiB
C#
32 lines
1.0 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.Utilities
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{
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/// <summary>
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/// A default implementation of ITransformSmoothingLogic for smoothing transforms.
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/// </summary>
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public class DefaultTransformSmoothingLogic : ITransformSmoothingLogic
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{
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/// <inheritdoc />
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public Vector3 SmoothPosition(Vector3 source, Vector3 goal, float lerpTime, float deltaTime)
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{
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return Smoothing.SmoothTo(source, goal, lerpTime, deltaTime);
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}
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/// <inheritdoc />
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public Quaternion SmoothRotation(Quaternion source, Quaternion goal, float slerpTime, float deltaTime)
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{
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return Smoothing.SmoothTo(source, goal, slerpTime, deltaTime);
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}
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/// <inheritdoc />
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public Vector3 SmoothScale(Vector3 source, Vector3 goal, float lerpTime, float deltaTime)
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{
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return Smoothing.SmoothTo(source, goal, lerpTime, deltaTime);
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}
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}
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}
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