186 lines
7.7 KiB
C#
186 lines
7.7 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using Microsoft.MixedReality.Toolkit.Input;
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using Microsoft.MixedReality.Toolkit.Utilities;
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using Unity.Profiling;
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using UnityEngine;
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using UnityEngine.XR;
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#if WINDOWS_UWP
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using Microsoft.MixedReality.Toolkit.WindowsMixedReality;
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#endif // WINDOWS_UWP
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namespace Microsoft.MixedReality.Toolkit.XRSDK.WindowsMixedReality
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{
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/// <summary>
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/// XR SDK implementation of Windows Mixed Reality motion controllers.
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/// </summary>
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[MixedRealityController(
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SupportedControllerType.WindowsMixedReality,
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new[] { Handedness.Left, Handedness.Right },
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"Textures/MotionController",
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supportedUnityXRPipelines: SupportedUnityXRPipelines.XRSDK)]
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public class WindowsMixedRealityXRSDKMotionController : BaseWindowsMixedRealityXRSDKSource
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{
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/// <summary>
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/// Constructor.
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/// </summary>
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public WindowsMixedRealityXRSDKMotionController(
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TrackingState trackingState,
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Handedness controllerHandedness,
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IMixedRealityInputSource inputSource = null,
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MixedRealityInteractionMapping[] interactions = null)
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: this(trackingState, controllerHandedness, new WindowsMixedRealityControllerDefinition(controllerHandedness), inputSource, interactions)
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{ }
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public WindowsMixedRealityXRSDKMotionController(
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TrackingState trackingState,
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Handedness controllerHandedness,
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IMixedRealityInputSourceDefinition definition,
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IMixedRealityInputSource inputSource = null,
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MixedRealityInteractionMapping[] interactions = null)
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: base(trackingState, controllerHandedness, inputSource, interactions, definition)
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{ }
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private static readonly ProfilerMarker UpdateButtonDataPerfMarker = new ProfilerMarker("[MRTK] WindowsMixedRealityXRSDKMotionController.UpdateButtonData");
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/// <inheritdoc />
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protected override void UpdateButtonData(MixedRealityInteractionMapping interactionMapping, InputDevice inputDevice)
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{
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using (UpdateButtonDataPerfMarker.Auto())
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{
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Debug.Assert(interactionMapping.AxisType == AxisType.Digital);
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InputFeatureUsage<bool> buttonUsage;
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// These mappings are flipped from the base class,
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// where thumbstick is primary and touchpad is secondary.
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switch (interactionMapping.InputType)
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{
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case DeviceInputType.TouchpadTouch:
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buttonUsage = CommonUsages.primary2DAxisTouch;
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break;
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case DeviceInputType.TouchpadPress:
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buttonUsage = CommonUsages.primary2DAxisClick;
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break;
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case DeviceInputType.ThumbStickPress:
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buttonUsage = CommonUsages.secondary2DAxisClick;
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break;
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default:
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base.UpdateButtonData(interactionMapping, inputDevice);
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return;
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}
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if (inputDevice.TryGetFeatureValue(buttonUsage, out bool buttonPressed))
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{
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interactionMapping.BoolData = buttonPressed;
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}
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// If our value changed raise it.
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if (interactionMapping.Changed)
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{
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// Raise input system event if it's enabled
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if (interactionMapping.BoolData)
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{
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CoreServices.InputSystem?.RaiseOnInputDown(InputSource, ControllerHandedness, interactionMapping.MixedRealityInputAction);
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}
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else
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{
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CoreServices.InputSystem?.RaiseOnInputUp(InputSource, ControllerHandedness, interactionMapping.MixedRealityInputAction);
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}
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}
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}
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}
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private static readonly ProfilerMarker UpdateDualAxisDataPerfMarker = new ProfilerMarker("[MRTK] WindowsMixedRealityXRSDKMotionController.UpdateDualAxisData");
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/// <inheritdoc />
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protected override void UpdateDualAxisData(MixedRealityInteractionMapping interactionMapping, InputDevice inputDevice)
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{
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using (UpdateDualAxisDataPerfMarker.Auto())
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{
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Debug.Assert(interactionMapping.AxisType == AxisType.DualAxis);
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InputFeatureUsage<Vector2> axisUsage;
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// These mappings are flipped from the base class,
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// where thumbstick is primary and touchpad is secondary.
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switch (interactionMapping.InputType)
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{
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case DeviceInputType.ThumbStick:
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axisUsage = CommonUsages.secondary2DAxis;
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break;
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case DeviceInputType.Touchpad:
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axisUsage = CommonUsages.primary2DAxis;
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break;
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default:
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base.UpdateDualAxisData(interactionMapping, inputDevice);
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return;
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}
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if (inputDevice.TryGetFeatureValue(axisUsage, out Vector2 axisData))
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{
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// Update the interaction data source
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interactionMapping.Vector2Data = axisData;
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}
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// If our value changed raise it.
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if (interactionMapping.Changed)
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{
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// Raise input system event if it's enabled
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CoreServices.InputSystem?.RaisePositionInputChanged(InputSource, ControllerHandedness, interactionMapping.MixedRealityInputAction, interactionMapping.Vector2Data);
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}
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}
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}
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#if WINDOWS_UWP
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private WindowsMixedRealityControllerModelProvider controllerModelProvider;
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/// <inheritdoc />
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protected override bool TryRenderControllerModel(System.Type controllerType, InputSourceType inputSourceType)
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{
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if (GetControllerVisualizationProfile() == null ||
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!GetControllerVisualizationProfile().GetUsePlatformModelsOverride(GetType(), ControllerHandedness))
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{
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return base.TryRenderControllerModel(controllerType, inputSourceType);
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}
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else
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{
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TryRenderControllerModelWithModelProvider();
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return true;
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}
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}
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private async void TryRenderControllerModelWithModelProvider()
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{
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if (controllerModelProvider == null)
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{
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controllerModelProvider = new WindowsMixedRealityControllerModelProvider(ControllerHandedness);
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}
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GameObject controllerModel = await controllerModelProvider.TryGenerateControllerModelFromPlatformSDK();
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if (this != null)
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{
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if (controllerModel != null
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&& MixedRealityControllerModelHelpers.TryAddVisualizationScript(controllerModel, GetType(), ControllerHandedness)
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&& TryAddControllerModelToSceneHierarchy(controllerModel))
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{
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controllerModel.SetActive(true);
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return;
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}
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Debug.LogWarning("Failed to create controller model from driver; defaulting to BaseController behavior.");
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base.TryRenderControllerModel(GetType(), InputSource.SourceType);
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}
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if (controllerModel != null)
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{
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// If we didn't successfully set up the model and add it to the hierarchy (which returns early), set it inactive.
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controllerModel.SetActive(false);
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}
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}
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#endif
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}
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} |