92 lines
3.0 KiB
C#
92 lines
3.0 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using Microsoft.MixedReality.Toolkit.Input;
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using Microsoft.MixedReality.Toolkit.Utilities;
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using UnityEngine;
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using UnityEngine.EventSystems;
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#if UNITY_EDITOR
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using Microsoft.MixedReality.Toolkit.Input.Editor;
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#endif
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namespace Microsoft.MixedReality.Toolkit.Experimental.Input
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{
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/// <summary>
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/// Service manager supporting running the input system, without requiring the MixedRealityToolkit object.
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/// </summary>
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[AddComponentMenu("Scripts/MRTK/SDK/InputSystemManager")]
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public class InputSystemManager : BaseServiceManager
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{
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[SerializeField]
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[Tooltip("The input system type that will be instantiated.")]
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[Implements(typeof(IMixedRealityInputSystem), TypeGrouping.ByNamespaceFlat)]
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private SystemType InputSystemType = null;
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[SerializeField]
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[Tooltip("The input system configuration profile.")]
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private MixedRealityInputSystemProfile profile = null;
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private void Awake()
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{
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InitializeManager();
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}
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protected override void OnDestroy()
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{
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UninitializeManager();
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base.OnDestroy();
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}
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/// <summary>
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/// Initialize the manager.
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/// </summary>
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private void InitializeManager()
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{
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#if UNITY_EDITOR
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// Make sure unity axis mappings are set.
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InputMappingAxisUtility.CheckUnityInputManagerMappings(ControllerMappingLibrary.UnityInputManagerAxes);
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#endif
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// The input system class takes arguments for:
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// * The input system profile
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object[] args = { profile };
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Initialize<IMixedRealityInputSystem>(InputSystemType.Type, args: args);
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// The input system uses the focus provider specified in the profile.
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// The args for the focus provider are:
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// * The input system profile
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args = new object[] { profile };
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Initialize<IMixedRealityFocusProvider>(profile.FocusProviderType.Type, args: args);
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// The input system uses the raycast provider specified in the profile.
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// The args for the focus provider are:
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// * The input system profile
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args = new object[] { profile };
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Initialize<IMixedRealityRaycastProvider>(profile.RaycastProviderType, args: args);
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EventSystem[] eventSystems = FindObjectsOfType<EventSystem>();
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if (eventSystems.Length == 0)
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{
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CameraCache.Main.gameObject.EnsureComponent<EventSystem>();
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}
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}
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/// <summary>
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/// Uninitialize the manager.
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/// </summary>
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private void UninitializeManager()
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{
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Uninitialize<IMixedRealityRaycastProvider>();
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Uninitialize<IMixedRealityFocusProvider>();
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Uninitialize<IMixedRealityInputSystem>();
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#if UNITY_EDITOR
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InputMappingAxisUtility.RemoveMappings(ControllerMappingLibrary.UnityInputManagerAxes);
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#endif
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}
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}
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} |