31 lines
944 B
C#
31 lines
944 B
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.UI
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{
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/// <summary>
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/// Destroys the Game Object after the length of the Animator component.
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/// Attach this script to any game object with Animator component to destroy on animation complete.
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/// </summary>
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[RequireComponent(typeof(Animator))]
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[AddComponentMenu("Scripts/MRTK/SDK/DestroyOnAnimationComplete")]
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public class DestroyOnAnimationComplete : MonoBehaviour
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{
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[SerializeField]
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[Tooltip("Additional delay after the animation complete")]
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private float delay = 1.0f;
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public float Delay
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{
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get { return delay; }
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set { delay = value; }
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}
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void Start()
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{
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Destroy(gameObject, this.GetComponent<Animator>().GetCurrentAnimatorStateInfo(0).length + delay);
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}
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}
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}
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