71 lines
2.1 KiB
C#
71 lines
2.1 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.UI
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{
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/// <summary>
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/// Renders a background mesh for a tool tip using a mesh renderer
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/// If the mesh has an offset anchor point you will get odd results
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/// </summary>
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[AddComponentMenu("Scripts/MRTK/SDK/ToolTipBackgroundMesh")]
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public class ToolTipBackgroundMesh : MonoBehaviour, IToolTipBackground
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{
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[SerializeField]
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[Tooltip("Transform that scale and offset will be applied to.")]
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private Transform backgroundTransform;
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private float depth = 1f;
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/// <summary>
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/// Mesh renderer button for mesh background.
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/// </summary>
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public MeshRenderer BackgroundRenderer;
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/// <summary>
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/// Determines whether background of Tooltip is visible.
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/// </summary>
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public bool IsVisible
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{
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set
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{
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if (BackgroundRenderer == null)
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return;
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BackgroundRenderer.enabled = value;
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}
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}
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/// <summary>
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/// The Transform for the background of the Tooltip.
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/// </summary>
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public Transform BackgroundTransform
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{
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get
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{
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return backgroundTransform;
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}
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set
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{
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backgroundTransform = value;
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}
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}
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public void OnContentChange(Vector3 localContentSize, Vector3 localContentOffset, Transform contentParentTransform)
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{
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if (BackgroundRenderer == null)
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return;
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// Get the size of the mesh and use this to adjust the local content size on the x / y axis
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// This will accommodate meshes that aren't built to 1,1 scale
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Bounds meshBounds = BackgroundRenderer.GetComponent<MeshFilter>().sharedMesh.bounds;
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localContentSize.x /= meshBounds.size.x;
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localContentSize.y /= meshBounds.size.y;
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localContentSize.z = depth;
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BackgroundTransform.localScale = localContentSize;
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}
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}
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}
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