117 lines
3.5 KiB
C#
117 lines
3.5 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using System;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Microsoft.MixedReality.Toolkit.UI
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{
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/// <summary>
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/// Theme Engine to change the string value on a Text type object based on state changes
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/// Finds the first available component searching in order of TextMesh, Text, TextMeshPro, TextMeshProUGUI
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/// </summary>
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public class InteractableStringTheme : InteractableThemeBase
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{
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/// <inheritdoc />
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public override bool IsEasingSupported => false;
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private TextMesh mesh;
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private Text text;
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private TMPro.TextMeshPro meshPro;
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private TMPro.TextMeshProUGUI meshProUGUI;
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public InteractableStringTheme()
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{
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Types = new Type[] { typeof(TextMesh), typeof(Text), typeof(TextMeshPro), typeof(TextMeshProUGUI) };
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Name = "String Theme";
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}
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/// <inheritdoc />
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public override ThemeDefinition GetDefaultThemeDefinition()
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{
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return new ThemeDefinition()
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{
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ThemeType = GetType(),
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StateProperties = new List<ThemeStateProperty>()
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{
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new ThemeStateProperty()
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{
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Name = "String",
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Type = ThemePropertyTypes.String,
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Values = new List<ThemePropertyValue>(),
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Default = new ThemePropertyValue() { String = "" }
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},
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},
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CustomProperties = new List<ThemeProperty>(),
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};
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}
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/// <inheritdoc />
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public override void Init(GameObject host, ThemeDefinition settings)
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{
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mesh = host.GetComponent<TextMesh>();
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text = host.GetComponent<Text>();
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meshPro = host.GetComponent<TextMeshPro>();
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meshProUGUI = host.GetComponent<TextMeshProUGUI>();
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base.Init(host, settings);
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}
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/// <inheritdoc />
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public override ThemePropertyValue GetProperty(ThemeStateProperty property)
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{
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ThemePropertyValue start = new ThemePropertyValue();
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start.String = string.Empty;
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if (mesh != null)
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{
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start.String = mesh.text;
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}
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else if (text != null)
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{
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start.String = text.text;
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}
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else if (meshPro != null)
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{
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start.String = meshPro.text;
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}
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else if (meshProUGUI != null)
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{
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start.String = meshProUGUI.text;
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}
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return start;
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}
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/// <inheritdoc />
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public override void SetValue(ThemeStateProperty property, int index, float percentage)
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{
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SetValue(property, property.Values[index]);
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}
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/// <inheritdoc />
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protected override void SetValue(ThemeStateProperty property, ThemePropertyValue value)
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{
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if (mesh != null)
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{
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mesh.text = value.String;
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}
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else if (text != null)
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{
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text.text = value.String;
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}
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else if (meshPro != null)
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{
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meshPro.text = value.String;
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}
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else if (meshProUGUI != null)
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{
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meshProUGUI.text = value.String;
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}
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}
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}
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}
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