mixedreality/com.microsoft.mixedreality..../SDK/Features/UX/Scripts/VisualThemes/ThemeEngines/InteractableStringTheme.cs

117 lines
3.5 KiB
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Microsoft.MixedReality.Toolkit.UI
{
/// <summary>
/// Theme Engine to change the string value on a Text type object based on state changes
/// Finds the first available component searching in order of TextMesh, Text, TextMeshPro, TextMeshProUGUI
/// </summary>
public class InteractableStringTheme : InteractableThemeBase
{
/// <inheritdoc />
public override bool IsEasingSupported => false;
private TextMesh mesh;
private Text text;
private TMPro.TextMeshPro meshPro;
private TMPro.TextMeshProUGUI meshProUGUI;
public InteractableStringTheme()
{
Types = new Type[] { typeof(TextMesh), typeof(Text), typeof(TextMeshPro), typeof(TextMeshProUGUI) };
Name = "String Theme";
}
/// <inheritdoc />
public override ThemeDefinition GetDefaultThemeDefinition()
{
return new ThemeDefinition()
{
ThemeType = GetType(),
StateProperties = new List<ThemeStateProperty>()
{
new ThemeStateProperty()
{
Name = "String",
Type = ThemePropertyTypes.String,
Values = new List<ThemePropertyValue>(),
Default = new ThemePropertyValue() { String = "" }
},
},
CustomProperties = new List<ThemeProperty>(),
};
}
/// <inheritdoc />
public override void Init(GameObject host, ThemeDefinition settings)
{
mesh = host.GetComponent<TextMesh>();
text = host.GetComponent<Text>();
meshPro = host.GetComponent<TextMeshPro>();
meshProUGUI = host.GetComponent<TextMeshProUGUI>();
base.Init(host, settings);
}
/// <inheritdoc />
public override ThemePropertyValue GetProperty(ThemeStateProperty property)
{
ThemePropertyValue start = new ThemePropertyValue();
start.String = string.Empty;
if (mesh != null)
{
start.String = mesh.text;
}
else if (text != null)
{
start.String = text.text;
}
else if (meshPro != null)
{
start.String = meshPro.text;
}
else if (meshProUGUI != null)
{
start.String = meshProUGUI.text;
}
return start;
}
/// <inheritdoc />
public override void SetValue(ThemeStateProperty property, int index, float percentage)
{
SetValue(property, property.Values[index]);
}
/// <inheritdoc />
protected override void SetValue(ThemeStateProperty property, ThemePropertyValue value)
{
if (mesh != null)
{
mesh.text = value.String;
}
else if (text != null)
{
text.text = value.String;
}
else if (meshPro != null)
{
meshPro.text = value.String;
}
else if (meshProUGUI != null)
{
meshProUGUI.text = value.String;
}
}
}
}