mixedreality/com.microsoft.mixedreality..../Core/Definitions/Devices/Headset.cs

54 lines
1.8 KiB
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.Input
{
// TODO - currently not used, consider removing maybe?
/// <summary>
/// The headset definition defines the headset as defined by the SDK / Unity.
/// </summary>
public struct Headset
{
/// <summary>
/// The ID assigned to the Headset
/// </summary>
public string Id { get; set; }
/// <summary>
/// The designated hand that the controller is managing, as defined by the SDK / Unity.
/// </summary>
public SDKType HeadsetSDKType { get; set; }
/// <summary>
/// Indicates whether or not the headset is currently providing position data.
/// </summary>
public bool IsPositionAvailable { get; set; }
/// <summary>
/// Outputs the current position of the headset, as defined by the SDK / Unity.
/// </summary>
public Vector3 Position { get; set; }
/// <summary>
/// Indicates whether or not the headset is currently providing rotation data.
/// </summary>
public bool IsRotationAvailable { get; set; }
/// <summary>
/// Outputs the current rotation of the headset, as defined by the SDK / Unity.
/// </summary>
public Quaternion Rotation { get; set; }
/// <summary>
/// Outputs the current state of the headset, whether it is tracked or not. As defined by the SDK / Unity.
/// </summary>
public TrackingState TrackingState { get; set; }
/// <summary>
/// Indicates whether or not the headset display is opaque. As defined by the SDK / Unity.
/// </summary>
public bool IsOpaque { get; set; }
}
}