mixedreality/com.microsoft.mixedreality..../Core/Definitions/Devices/MixedRealityInteractionMapp...

48 lines
1.5 KiB
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.Input
{
/// <summary>
/// Represents the subset of data held by a <see cref="MixedRealityInteractionMapping"/> that represents Unity's legacy input system.
/// </summary>
public struct MixedRealityInteractionMappingLegacyInput
{
/// <summary>
/// Optional KeyCode value to get input from Unity's old input system.
/// </summary>
public KeyCode KeyCode { get; }
/// <summary>
/// Optional horizontal or single axis value to get axis data from Unity's old input system.
/// </summary>
public string AxisCodeX { get; }
/// <summary>
/// Optional vertical axis value to get axis data from Unity's old input system.
/// </summary>
public string AxisCodeY { get; }
/// <summary>
/// Should the X axis be inverted?
/// </summary>
public bool InvertXAxis { get; }
/// <summary>
/// Should the Y axis be inverted?
/// </summary>
public bool InvertYAxis { get; }
public MixedRealityInteractionMappingLegacyInput(KeyCode keyCode = KeyCode.None, string axisCodeX = "", string axisCodeY = "", bool invertXAxis = false, bool invertYAxis = false)
{
KeyCode = keyCode;
AxisCodeX = axisCodeX;
AxisCodeY = axisCodeY;
InvertXAxis = invertXAxis;
InvertYAxis = invertYAxis;
}
}
}