48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using UnityEngine;
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namespace Microsoft.MixedReality.Toolkit.Input
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{
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/// <summary>
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/// Represents the subset of data held by a <see cref="MixedRealityInteractionMapping"/> that represents Unity's legacy input system.
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/// </summary>
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public struct MixedRealityInteractionMappingLegacyInput
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{
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/// <summary>
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/// Optional KeyCode value to get input from Unity's old input system.
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/// </summary>
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public KeyCode KeyCode { get; }
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/// <summary>
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/// Optional horizontal or single axis value to get axis data from Unity's old input system.
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/// </summary>
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public string AxisCodeX { get; }
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/// <summary>
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/// Optional vertical axis value to get axis data from Unity's old input system.
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/// </summary>
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public string AxisCodeY { get; }
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/// <summary>
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/// Should the X axis be inverted?
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/// </summary>
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public bool InvertXAxis { get; }
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/// <summary>
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/// Should the Y axis be inverted?
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/// </summary>
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public bool InvertYAxis { get; }
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public MixedRealityInteractionMappingLegacyInput(KeyCode keyCode = KeyCode.None, string axisCodeX = "", string axisCodeY = "", bool invertXAxis = false, bool invertYAxis = false)
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{
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KeyCode = keyCode;
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AxisCodeX = axisCodeX;
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AxisCodeY = axisCodeY;
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InvertXAxis = invertXAxis;
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InvertYAxis = invertYAxis;
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}
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}
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}
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