mixedreality/com.microsoft.mixedreality..../SDK/Features/UX/Scripts/VisualThemes/ThemeEngines/InteractableActivateTheme.cs

65 lines
2.0 KiB
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.UI
{
/// <summary>
/// Theme engine that allows control to enable/disable a GameObject based on the current state
/// </summary>
public class InteractableActivateTheme : InteractableThemeBase
{
/// <inheritdoc />
public override bool IsEasingSupported => false;
public InteractableActivateTheme()
{
Types = new Type[] { typeof(Transform) };
Name = "Activate Theme";
}
/// <inheritdoc />
public override ThemeDefinition GetDefaultThemeDefinition()
{
return new ThemeDefinition()
{
ThemeType = GetType(),
StateProperties = new List<ThemeStateProperty>()
{
new ThemeStateProperty()
{
Name = "Activate",
Type = ThemePropertyTypes.Bool,
Values = new List<ThemePropertyValue>(),
Default = new ThemePropertyValue() { Bool = true }
},
},
CustomProperties = new List<ThemeProperty>(),
};
}
/// <inheritdoc />
public override ThemePropertyValue GetProperty(ThemeStateProperty property)
{
ThemePropertyValue start = new ThemePropertyValue();
start.Bool = Host.activeSelf;
return start;
}
/// <inheritdoc />
public override void SetValue(ThemeStateProperty property, int index, float percentage)
{
SetValue(property, property.Values[index]);
}
/// <inheritdoc />
protected override void SetValue(ThemeStateProperty property, ThemePropertyValue value)
{
Host.SetActive(value.Bool);
}
}
}