mixedreality/com.microsoft.mixedreality..../Core/Utilities/Gltf/Schema/GltfBufferViewTarget.cs

16 lines
478 B
C#

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
namespace Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema
{
/// <summary>
/// The target that the GPU buffer should be bound to.
/// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/bufferView.schema.json
/// </summary>
public enum GltfBufferViewTarget
{
None = 0,
ArrayBuffer = 34962,
ElementArrayBuffer = 34963,
}
}